◆ Collect()
◆ execute()
◆ func_name()
| virtual std::string EmptyShaderI::func_name |
( |
| ) |
const |
|
inlinevirtual |
◆ get_flags()
| virtual std::string EmptyShaderI::get_flags |
( |
| ) |
const |
|
inlinevirtual |
◆ get_webgl_function()
| virtual std::string EmptyShaderI::get_webgl_function |
( |
| ) |
const |
|
inlinevirtual |
◆ get_webgl_header()
| virtual std::string EmptyShaderI::get_webgl_header |
( |
| ) |
const |
|
inlinevirtual |
◆ get_win32_function()
| virtual std::string EmptyShaderI::get_win32_function |
( |
| ) |
const |
|
inlinevirtual |
◆ get_win32_header()
| virtual std::string EmptyShaderI::get_win32_header |
( |
| ) |
const |
|
inlinevirtual |
◆ handle_event()
◆ HeavyPrepare()
| virtual void EmptyShaderI::HeavyPrepare |
( |
| ) |
|
|
inlinevirtual |
◆ set_inner()
| virtual void EmptyShaderI::set_inner |
( |
int | num, |
|
|
std::string | value ) |
|
inlinevirtual |
◆ set_var()
The documentation for this class was generated from the following file: