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| | EventActivateMovement (Movement *next, Movement *event2, float activate_time, float duration) |
| virtual void | event (MainLoopEvent &e) |
| virtual void | frame (MainLoopEnv &e) |
| virtual void | draw_frame (DrawLoopEnv &e) |
| virtual void | draw_event (FrameLoopEvent &e) |
| void | set_matrix (Matrix mm) |
| Matrix | get_whole_matrix (float time, float delta_time) const |
| virtual | ~Movement () |
| virtual float | NumFrames () const =0 |
| virtual int | NumObjects (float frame) const =0 |
| virtual Point | Position (float frame, int obj) const |
| virtual Matrix | Transform (float frame, int obj) const |
| virtual int | VertexFrame (float frame, int obj) const =0 |
| virtual int | NormalFrame (float frame, int obj) const =0 |
| virtual int | ColorFrame (float frame, int obj) const =0 |
| virtual int | TexFrame (float frame, int obj) const =0 |
◆ EventActivateMovement()
| EventActivateMovement::EventActivateMovement |
( |
Movement * | next, |
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Movement * | event2, |
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float | activate_time, |
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float | duration ) |
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inline |
◆ draw_event()
◆ draw_frame()
| virtual void EventActivateMovement::draw_frame |
( |
DrawLoopEnv & | e | ) |
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inlinevirtual |
◆ event()
◆ frame()
| virtual void EventActivateMovement::frame |
( |
MainLoopEnv & | e | ) |
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inlinevirtual |
◆ get_whole_matrix()
| Matrix EventActivateMovement::get_whole_matrix |
( |
float | time, |
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float | delta_time ) const |
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inlinevirtual |
◆ set_matrix()
| void EventActivateMovement::set_matrix |
( |
Matrix | mm | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: