GameApi 28
Library used by GameApi Builder tool
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FixRoot Class Reference
Inheritance diagram for FixRoot:
Collaboration diagram for FixRoot:

Public Member Functions

 FixRoot (GameApi::EveryApi &ev, Movement *mn)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void set_matrix (Matrix m)
virtual Matrix get_whole_matrix (float time, float delta_time) const
Public Member Functions inherited from Movement
virtual ~Movement ()
virtual float NumFrames () const =0
virtual int NumObjects (float frame) const =0
virtual Point Position (float frame, int obj) const
virtual Matrix Transform (float frame, int obj) const
virtual int VertexFrame (float frame, int obj) const =0
virtual int NormalFrame (float frame, int obj) const =0
virtual int ColorFrame (float frame, int obj) const =0
virtual int TexFrame (float frame, int obj) const =0

Constructor & Destructor Documentation

◆ FixRoot()

FixRoot::FixRoot ( GameApi::EveryApi & ev,
Movement * mn )
inline

Member Function Documentation

◆ draw_event()

virtual void FixRoot::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Movement.

◆ draw_frame()

virtual void FixRoot::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Movement.

◆ event()

virtual void FixRoot::event ( MainLoopEvent & e)
inlinevirtual

Implements Movement.

◆ frame()

virtual void FixRoot::frame ( MainLoopEnv & e)
inlinevirtual

Implements Movement.

◆ get_whole_matrix()

virtual Matrix FixRoot::get_whole_matrix ( float time,
float delta_time ) const
inlinevirtual

Implements Movement.

◆ set_matrix()

virtual void FixRoot::set_matrix ( Matrix m)
inlinevirtual

Implements Movement.


The documentation for this class was generated from the following file: