GameApi 28
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InterpolateMatrix Class Reference
Inheritance diagram for InterpolateMatrix:
Collaboration diagram for InterpolateMatrix:

Public Member Functions

 InterpolateMatrix (Movement *n1, Movement *n2, float start_time, float end_time, float start_value, float end_value)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void set_matrix (Matrix m)
float interpolate (float v1, float v2, float mix) const
virtual Matrix get_whole_matrix (float time, float delta_time) const
Public Member Functions inherited from Movement
virtual ~Movement ()
virtual float NumFrames () const =0
virtual int NumObjects (float frame) const =0
virtual Point Position (float frame, int obj) const
virtual Matrix Transform (float frame, int obj) const
virtual int VertexFrame (float frame, int obj) const =0
virtual int NormalFrame (float frame, int obj) const =0
virtual int ColorFrame (float frame, int obj) const =0
virtual int TexFrame (float frame, int obj) const =0

Constructor & Destructor Documentation

◆ InterpolateMatrix()

InterpolateMatrix::InterpolateMatrix ( Movement * n1,
Movement * n2,
float start_time,
float end_time,
float start_value,
float end_value )
inline

Member Function Documentation

◆ draw_event()

virtual void InterpolateMatrix::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Movement.

◆ draw_frame()

virtual void InterpolateMatrix::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Movement.

◆ event()

virtual void InterpolateMatrix::event ( MainLoopEvent & e)
inlinevirtual

Implements Movement.

◆ frame()

virtual void InterpolateMatrix::frame ( MainLoopEnv & e)
inlinevirtual

Implements Movement.

◆ get_whole_matrix()

virtual Matrix InterpolateMatrix::get_whole_matrix ( float time,
float delta_time ) const
inlinevirtual

Implements Movement.

◆ interpolate()

float InterpolateMatrix::interpolate ( float v1,
float v2,
float mix ) const
inline
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◆ set_matrix()

virtual void InterpolateMatrix::set_matrix ( Matrix m)
inlinevirtual

Implements Movement.


The documentation for this class was generated from the following file: