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| | InterpolateMatrix (Movement *n1, Movement *n2, float start_time, float end_time, float start_value, float end_value) |
| virtual void | event (MainLoopEvent &e) |
| virtual void | frame (MainLoopEnv &e) |
| virtual void | draw_event (FrameLoopEvent &e) |
| virtual void | draw_frame (DrawLoopEnv &e) |
| virtual void | set_matrix (Matrix m) |
| float | interpolate (float v1, float v2, float mix) const |
| virtual Matrix | get_whole_matrix (float time, float delta_time) const |
| virtual | ~Movement () |
| virtual float | NumFrames () const =0 |
| virtual int | NumObjects (float frame) const =0 |
| virtual Point | Position (float frame, int obj) const |
| virtual Matrix | Transform (float frame, int obj) const |
| virtual int | VertexFrame (float frame, int obj) const =0 |
| virtual int | NormalFrame (float frame, int obj) const =0 |
| virtual int | ColorFrame (float frame, int obj) const =0 |
| virtual int | TexFrame (float frame, int obj) const =0 |
◆ InterpolateMatrix()
| InterpolateMatrix::InterpolateMatrix |
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Movement * | n1, |
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Movement * | n2, |
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float | start_time, |
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float | end_time, |
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float | start_value, |
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float | end_value ) |
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inline |
◆ draw_event()
◆ draw_frame()
| virtual void InterpolateMatrix::draw_frame |
( |
DrawLoopEnv & | e | ) |
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inlinevirtual |
◆ event()
◆ frame()
| virtual void InterpolateMatrix::frame |
( |
MainLoopEnv & | e | ) |
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inlinevirtual |
◆ get_whole_matrix()
| virtual Matrix InterpolateMatrix::get_whole_matrix |
( |
float | time, |
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float | delta_time ) const |
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inlinevirtual |
◆ interpolate()
| float InterpolateMatrix::interpolate |
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float | v1, |
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float | v2, |
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float | mix ) const |
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inline |
◆ set_matrix()
| virtual void InterpolateMatrix::set_matrix |
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Matrix | m | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: