GameApi 28
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InterpolateMovement Class Reference
Inheritance diagram for InterpolateMovement:
Collaboration diagram for InterpolateMovement:

Public Member Functions

 InterpolateMovement (Movement *mn1, Movement *mn2, Fetcher< float > *fetch)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void draw_frame (DrawLoopEnv &e)
void draw_event (FrameLoopEvent &e)
void set_matrix (Matrix m)
Matrix get_whole_matrix (float time, float delta_time) const
Public Member Functions inherited from Movement
virtual ~Movement ()
virtual float NumFrames () const =0
virtual int NumObjects (float frame) const =0
virtual Point Position (float frame, int obj) const
virtual Matrix Transform (float frame, int obj) const
virtual int VertexFrame (float frame, int obj) const =0
virtual int NormalFrame (float frame, int obj) const =0
virtual int ColorFrame (float frame, int obj) const =0
virtual int TexFrame (float frame, int obj) const =0

Constructor & Destructor Documentation

◆ InterpolateMovement()

InterpolateMovement::InterpolateMovement ( Movement * mn1,
Movement * mn2,
Fetcher< float > * fetch )
inline

Member Function Documentation

◆ draw_event()

void InterpolateMovement::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Movement.

◆ draw_frame()

virtual void InterpolateMovement::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Movement.

◆ event()

virtual void InterpolateMovement::event ( MainLoopEvent & e)
inlinevirtual

Implements Movement.

◆ frame()

virtual void InterpolateMovement::frame ( MainLoopEnv & e)
inlinevirtual

Implements Movement.

◆ get_whole_matrix()

Matrix InterpolateMovement::get_whole_matrix ( float time,
float delta_time ) const
inlinevirtual

Implements Movement.

◆ set_matrix()

void InterpolateMovement::set_matrix ( Matrix m)
inlinevirtual

Implements Movement.


The documentation for this class was generated from the following file: