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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| LevelMovement (Movement *m) | |
| virtual void | event (MainLoopEvent &e) |
| virtual void | frame (MainLoopEnv &e) |
| virtual void | draw_frame (DrawLoopEnv &e) |
| virtual void | draw_event (FrameLoopEvent &e) |
| void | set_matrix (Matrix m) |
| Matrix | get_whole_matrix (float time, float delta_time) const |
| Public Member Functions inherited from Movement | |
| virtual | ~Movement () |
| virtual float | NumFrames () const =0 |
| virtual int | NumObjects (float frame) const =0 |
| virtual Point | Position (float frame, int obj) const |
| virtual Matrix | Transform (float frame, int obj) const |
| virtual int | VertexFrame (float frame, int obj) const =0 |
| virtual int | NormalFrame (float frame, int obj) const =0 |
| virtual int | ColorFrame (float frame, int obj) const =0 |
| virtual int | TexFrame (float frame, int obj) const =0 |
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inline |
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inlinevirtual |
Implements Movement.
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inlinevirtual |
Implements Movement.
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inlinevirtual |
Implements Movement.
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inlinevirtual |
Implements Movement.
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inlinevirtual |
Implements Movement.