GameApi 28
Library used by GameApi Builder tool
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MN_script2 Class Reference
Inheritance diagram for MN_script2:
Collaboration diagram for MN_script2:

Public Member Functions

 MN_script2 (GameApi::Env &e, GameApi::EveryApi &ev, Html *hml, std::string p1, std::string p2, std::string p3, std::string p4, std::string p5)
 ~MN_script2 ()
void Prepare2 ()
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void draw_event (FrameLoopEvent &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void set_matrix (Matrix m)
virtual Matrix get_whole_matrix (float time, float delta_time) const
Public Member Functions inherited from Movement
virtual ~Movement ()
virtual float NumFrames () const =0
virtual int NumObjects (float frame) const =0
virtual Point Position (float frame, int obj) const
virtual Matrix Transform (float frame, int obj) const
virtual int VertexFrame (float frame, int obj) const =0
virtual int NormalFrame (float frame, int obj) const =0
virtual int ColorFrame (float frame, int obj) const =0
virtual int TexFrame (float frame, int obj) const =0

Constructor & Destructor Documentation

◆ MN_script2()

MN_script2::MN_script2 ( GameApi::Env & e,
GameApi::EveryApi & ev,
Html * hml,
std::string p1,
std::string p2,
std::string p3,
std::string p4,
std::string p5 )
inline

◆ ~MN_script2()

MN_script2::~MN_script2 ( )
inline

Member Function Documentation

◆ draw_event()

virtual void MN_script2::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Movement.

◆ draw_frame()

virtual void MN_script2::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Movement.

◆ event()

virtual void MN_script2::event ( MainLoopEvent & e)
inlinevirtual

Implements Movement.

◆ frame()

virtual void MN_script2::frame ( MainLoopEnv & e)
inlinevirtual

Implements Movement.

◆ get_whole_matrix()

virtual Matrix MN_script2::get_whole_matrix ( float time,
float delta_time ) const
inlinevirtual

Implements Movement.

◆ Prepare2()

void MN_script2::Prepare2 ( )
inline
Here is the caller graph for this function:

◆ set_matrix()

virtual void MN_script2::set_matrix ( Matrix m)
inlinevirtual

Implements Movement.


The documentation for this class was generated from the following file: