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| | MouseYMovement (Fetcher< float > *fetch, Movement *move, float start_x, float end_x, float start_y, float end_y, float start_val, float end_val) |
| virtual void | event (MainLoopEvent &e) |
| virtual void | frame (MainLoopEnv &e) |
| virtual void | draw_frame (DrawLoopEnv &e) |
| void | draw_event (FrameLoopEvent &e) |
| void | set_matrix (Matrix m) |
| Matrix | get_whole_matrix (float time, float delta_time) const |
| virtual | ~Movement () |
| virtual float | NumFrames () const =0 |
| virtual int | NumObjects (float frame) const =0 |
| virtual Point | Position (float frame, int obj) const |
| virtual Matrix | Transform (float frame, int obj) const |
| virtual int | VertexFrame (float frame, int obj) const =0 |
| virtual int | NormalFrame (float frame, int obj) const =0 |
| virtual int | ColorFrame (float frame, int obj) const =0 |
| virtual int | TexFrame (float frame, int obj) const =0 |
◆ MouseYMovement()
| MouseYMovement::MouseYMovement |
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Fetcher< float > * | fetch, |
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Movement * | move, |
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float | start_x, |
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float | end_x, |
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float | start_y, |
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float | end_y, |
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float | start_val, |
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float | end_val ) |
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inline |
◆ draw_event()
◆ draw_frame()
| virtual void MouseYMovement::draw_frame |
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DrawLoopEnv & | e | ) |
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inlinevirtual |
◆ event()
◆ frame()
◆ get_whole_matrix()
| Matrix MouseYMovement::get_whole_matrix |
( |
float | time, |
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float | delta_time ) const |
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inlinevirtual |
◆ set_matrix()
| void MouseYMovement::set_matrix |
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Matrix | m | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: