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| | RotateMovement (Movement *next, float start_time, float end_time, float p_x, float p_y, float p_z, float v_x, float v_y, float v_z, float angle) |
| virtual void | event (MainLoopEvent &e) |
| virtual void | frame (MainLoopEnv &e) |
| virtual void | draw_frame (DrawLoopEnv &e) |
| virtual void | draw_event (FrameLoopEvent &e) |
| void | set_matrix (Matrix m) |
| Matrix | get_whole_matrix (float time, float delta_time) const |
| virtual | ~Movement () |
| virtual float | NumFrames () const =0 |
| virtual int | NumObjects (float frame) const =0 |
| virtual Point | Position (float frame, int obj) const |
| virtual Matrix | Transform (float frame, int obj) const |
| virtual int | VertexFrame (float frame, int obj) const =0 |
| virtual int | NormalFrame (float frame, int obj) const =0 |
| virtual int | ColorFrame (float frame, int obj) const =0 |
| virtual int | TexFrame (float frame, int obj) const =0 |
◆ RotateMovement()
| RotateMovement::RotateMovement |
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Movement * | next, |
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float | start_time, |
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float | end_time, |
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float | p_x, |
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float | p_y, |
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float | p_z, |
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float | v_x, |
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float | v_y, |
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float | v_z, |
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float | angle ) |
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inline |
◆ draw_event()
◆ draw_frame()
| virtual void RotateMovement::draw_frame |
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DrawLoopEnv & | e | ) |
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inlinevirtual |
◆ event()
◆ frame()
◆ get_whole_matrix()
| Matrix RotateMovement::get_whole_matrix |
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float | time, |
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float | delta_time ) const |
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inlinevirtual |
◆ set_matrix()
| void RotateMovement::set_matrix |
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Matrix | m | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: