GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
ScaleProgress Class Reference
Inheritance diagram for ScaleProgress:
Collaboration diagram for ScaleProgress:

Public Member Functions

 ScaleProgress (Movement *next, bool is_x, bool is_y, bool is_z, int state)
virtual void event (MainLoopEvent &e)
virtual void frame (MainLoopEnv &e)
virtual void draw_frame (DrawLoopEnv &e)
virtual void draw_event (FrameLoopEvent &e)
void set_matrix (Matrix m)
void set_pos (float ddx, float ddy, float ddz)
Matrix get_whole_matrix (float time, float delta_time) const
float val () const
Public Member Functions inherited from Movement
virtual ~Movement ()
virtual float NumFrames () const =0
virtual int NumObjects (float frame) const =0
virtual Point Position (float frame, int obj) const
virtual Matrix Transform (float frame, int obj) const
virtual int VertexFrame (float frame, int obj) const =0
virtual int NormalFrame (float frame, int obj) const =0
virtual int ColorFrame (float frame, int obj) const =0
virtual int TexFrame (float frame, int obj) const =0

Constructor & Destructor Documentation

◆ ScaleProgress()

ScaleProgress::ScaleProgress ( Movement * next,
bool is_x,
bool is_y,
bool is_z,
int state )
inline
Here is the caller graph for this function:

Member Function Documentation

◆ draw_event()

virtual void ScaleProgress::draw_event ( FrameLoopEvent & e)
inlinevirtual

Implements Movement.

◆ draw_frame()

virtual void ScaleProgress::draw_frame ( DrawLoopEnv & e)
inlinevirtual

Implements Movement.

◆ event()

virtual void ScaleProgress::event ( MainLoopEvent & e)
inlinevirtual

Implements Movement.

◆ frame()

virtual void ScaleProgress::frame ( MainLoopEnv & e)
inlinevirtual

Implements Movement.

◆ get_whole_matrix()

Matrix ScaleProgress::get_whole_matrix ( float time,
float delta_time ) const
inlinevirtual

Implements Movement.

◆ set_matrix()

void ScaleProgress::set_matrix ( Matrix m)
inlinevirtual

Implements Movement.

◆ set_pos()

void ScaleProgress::set_pos ( float ddx,
float ddy,
float ddz )
inline

◆ val()

float ScaleProgress::val ( ) const
inline
Here is the caller graph for this function:

The documentation for this class was generated from the following file: