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| | ScaleProgressMax (Movement *next, bool is_x, bool is_y, bool is_z, int state) |
| virtual void | event (MainLoopEvent &e) |
| virtual void | frame (MainLoopEnv &e) |
| virtual void | draw_frame (DrawLoopEnv &e) |
| virtual void | draw_event (FrameLoopEvent &e) |
| void | set_matrix (Matrix m) |
| void | set_pos (float ddx, float ddy, float ddz) |
| Matrix | get_whole_matrix (float time, float delta_time) const |
| float | val () const |
| virtual | ~Movement () |
| virtual float | NumFrames () const =0 |
| virtual int | NumObjects (float frame) const =0 |
| virtual Point | Position (float frame, int obj) const |
| virtual Matrix | Transform (float frame, int obj) const |
| virtual int | VertexFrame (float frame, int obj) const =0 |
| virtual int | NormalFrame (float frame, int obj) const =0 |
| virtual int | ColorFrame (float frame, int obj) const =0 |
| virtual int | TexFrame (float frame, int obj) const =0 |
◆ ScaleProgressMax()
| ScaleProgressMax::ScaleProgressMax |
( |
Movement * | next, |
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bool | is_x, |
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bool | is_y, |
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bool | is_z, |
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int | state ) |
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inline |
◆ draw_event()
◆ draw_frame()
| virtual void ScaleProgressMax::draw_frame |
( |
DrawLoopEnv & | e | ) |
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inlinevirtual |
◆ event()
◆ frame()
| virtual void ScaleProgressMax::frame |
( |
MainLoopEnv & | e | ) |
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inlinevirtual |
◆ get_whole_matrix()
| Matrix ScaleProgressMax::get_whole_matrix |
( |
float | time, |
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float | delta_time ) const |
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inlinevirtual |
◆ set_matrix()
| void ScaleProgressMax::set_matrix |
( |
Matrix | m | ) |
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inlinevirtual |
◆ set_pos()
| void ScaleProgressMax::set_pos |
( |
float | ddx, |
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float | ddy, |
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float | ddz ) |
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inline |
◆ val()
| float ScaleProgressMax::val |
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| ) |
const |
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inline |
The documentation for this class was generated from the following file: