GameApi 28
Library used by GameApi Builder tool
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ScoreAdder2 Class Reference
Inheritance diagram for ScoreAdder2:
Collaboration diagram for ScoreAdder2:

Public Member Functions

 ScoreAdder2 (GameApi::EveryApi &ev, MainLoopItem *item, VolumeObject *obj, Movement *move, PointsApiPoints *pts, int enter_score, int leave_score, int dyn_point, float timeout, Fetcher< int > *fetcher)
void enter_event (int i, float time)
void leave_event (int i, float time)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual void FirstFrame ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const

Constructor & Destructor Documentation

◆ ScoreAdder2()

ScoreAdder2::ScoreAdder2 ( GameApi::EveryApi & ev,
MainLoopItem * item,
VolumeObject * obj,
Movement * move,
PointsApiPoints * pts,
int enter_score,
int leave_score,
int dyn_point,
float timeout,
Fetcher< int > * fetcher )
inline

Member Function Documentation

◆ Collect()

void ScoreAdder2::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ enter_event()

void ScoreAdder2::enter_event ( int i,
float time )
inline
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◆ execute()

virtual void ScoreAdder2::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ handle_event()

virtual void ScoreAdder2::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

void ScoreAdder2::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

◆ leave_event()

void ScoreAdder2::leave_event ( int i,
float time )
inline
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◆ Prepare()

void ScoreAdder2::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ shader_id()

virtual std::vector< int > ScoreAdder2::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: