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| | StateMovement (GameApi::Env &e, Movement *next, std::string url, std::string homepage, std::string states, std::string x_speed, std::string y_speed, std::string z_speed) |
| void | draw_event (FrameLoopEvent &e) |
| void | draw_frame (DrawLoopEnv &e) |
| void | event (MainLoopEvent &e) |
| void | frame (MainLoopEnv &e) |
| void | set_matrix (Matrix i) |
| Matrix | get_whole_matrix (float time, float delta_time) const |
| void | update_data () |
| virtual | ~Movement () |
| virtual float | NumFrames () const =0 |
| virtual int | NumObjects (float frame) const =0 |
| virtual Point | Position (float frame, int obj) const |
| virtual Matrix | Transform (float frame, int obj) const |
| virtual int | VertexFrame (float frame, int obj) const =0 |
| virtual int | NormalFrame (float frame, int obj) const =0 |
| virtual int | ColorFrame (float frame, int obj) const =0 |
| virtual int | TexFrame (float frame, int obj) const =0 |
◆ StateMovement()
| StateMovement::StateMovement |
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GameApi::Env & | e, |
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Movement * | next, |
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std::string | url, |
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std::string | homepage, |
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std::string | states, |
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std::string | x_speed, |
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std::string | y_speed, |
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std::string | z_speed ) |
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inline |
◆ draw_event()
◆ draw_frame()
◆ event()
◆ frame()
◆ get_whole_matrix()
| Matrix StateMovement::get_whole_matrix |
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float | time, |
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float | delta_time ) const |
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inlinevirtual |
◆ set_matrix()
| void StateMovement::set_matrix |
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Matrix | i | ) |
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inlinevirtual |
◆ update_data()
| void StateMovement::update_data |
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| ) |
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inline |
The documentation for this class was generated from the following file: