|
GameApi 28
Library used by GameApi Builder tool
|
#include <Containment.hh>


Public Member Functions | |
| WorldRenderer (World &world) | |
| void | PrepareWorld () |
| void | RenderOne (int roomnum, Matrix pos, float time) const |
| Public Member Functions inherited from Renderer< T > | |
| virtual void | Render () const =0 |
| virtual void | Tri (int num, Point p1, Point p2, Point p3)=0 |
| virtual void | Quad (int num, Point p1, Point p2, Point p3, Point p4)=0 |
| Public Member Functions inherited from Function< T, FaceCollection * > | |
| virtual | ~Function () |
| virtual FaceCollection * | Index (T a) const=0 |
| virtual bool | IsValid (I i) const=0 |
Additional Inherited Members | |
| Public Types inherited from Function< T, FaceCollection * > | |
| typedef T | Domain |
| typedef FaceCollection * | CoDomain |
| Public Attributes inherited from Function< T, FaceCollection * > | |
| std::string | funcsignature |
| std::string | contents |
| std::vector< std::string > | link |
| std::vector< std::pair< std::string, std::string > > | dep |
|
inline |
|
inline |
|
inline |