◆ GenericAnimShaderI()
| GenericAnimShaderI::GenericAnimShaderI |
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ShaderParameterI * | params, |
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std::string | funcname, |
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std::string | shadercode, |
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std::vector< ShaderI2 * > | child ) |
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inline |
◆ Collect()
◆ divide()
| void GenericAnimShaderI::divide |
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inline |
◆ execute()
| virtual void GenericAnimShaderI::execute |
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MainLoopEnv & | e | ) |
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inlinevirtual |
◆ func_name()
| virtual std::string GenericAnimShaderI::func_name |
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const |
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inlinevirtual |
◆ get_flags()
| virtual std::string GenericAnimShaderI::get_flags |
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const |
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inlinevirtual |
◆ get_webgl_function()
| virtual std::string GenericAnimShaderI::get_webgl_function |
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const |
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inlinevirtual |
◆ get_webgl_header()
| virtual std::string GenericAnimShaderI::get_webgl_header |
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const |
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inlinevirtual |
◆ get_win32_function()
| virtual std::string GenericAnimShaderI::get_win32_function |
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const |
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inlinevirtual |
◆ get_win32_header()
| virtual std::string GenericAnimShaderI::get_win32_header |
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const |
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inlinevirtual |
◆ handle_event()
| virtual void GenericAnimShaderI::handle_event |
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MainLoopEvent & | e | ) |
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inlinevirtual |
◆ HeavyPrepare()
| virtual void GenericAnimShaderI::HeavyPrepare |
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inlinevirtual |
◆ set_inner()
| virtual void GenericAnimShaderI::set_inner |
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int | num, |
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std::string | value ) |
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inlinevirtual |
◆ set_var()
The documentation for this class was generated from the following file: