|
| void | reset_process_script_num () |
| std::string | use_path3 (GameApi::Env &e, GameApi::PAT val, PathHandler::Situation s) |
| std::string | use_path4 (GameApi::PAT pat) |
| void | render_cb (Envi *env) |
| void | refresh () |
| void | ClearProgress () |
| IMPORT std::string | remove_prefix (std::string url) |
| int | find_str (std::string s, std::string el) |
| IMPORT std::string | get_zip_license_file (GameApi::Env &e, std::string s) |
| IMPORT bool | enum_editor_callback (GameApi::Env &env, GameApi::GuiApi &gui, GameApi::W click_widget, std::string type, int mouse_x, int mouse_y, GameApi::FtA atlas, GameApi::BM atlas_bm, int x_gap, std::vector< GameApi::W > &areas, int button, int type2) |
| IMPORT void | enum_editor_draw (GameApi::EveryApi &ev, GameApi::GuiApi &gui) |
| IMPORT void | enum_editor_handle_event (GameApi::GuiApi &gui, std::vector< GameApi::W > vec, int button) |
| IMPORT void | enum_set_value (GameApi::Env &e, GameApi::W enum_click, int value) |
| IMPORT ArrayType * | find_array (GameApi::Env &e, GameApi::ARR arr) |
| IMPORT std::string | replace_string (std::string str, char ch, char ch2) |
| IMPORT void | send_post_request (std::string url, std::string headers, std::string data) |
| IMPORT std::string | replace_str (std::string ste, std::string repl, std::string subst) |
| IMPORT void | clear_all_caches () |
| void | mem_summary () |
| IMPORT void | clear_codegen () |
| IMPORT void | InstallProgress (int num, std::string label, int max=15) |
| IMPORT void | ProgressBar (int num, int val, int max, std::string label) |
| IMPORT void | set_codegen_values (GameApi::WM mod2, int id, std::string line_uid, int level) |
| IMPORT void | pthread_system (std::string str) |
| IMPORT std::string | find_html2 (GameApi::HML ml, GameApi::Env &env) |
| IMPORT std::string | find_homepage2 (GameApi::HML ml, GameApi::Env &env) |
| IMPORT std::vector< unsigned char > | load_from_url (std::string url) |
| IMPORT std::string | remove_last_line (std::string s) |
| IMPORT std::string | get_last_line (std::string file, char ch) |
| std::string | hexify2 (std::string s) |
| std::string | unhexify2 (std::string s) |
| void | load_library (DllData &data, std::string lib_name) |
| std::vector< DllData > | load_dlls (std::string filename) |
| IMPORT std::vector< std::string > | find_additional_urls (GameApi::Env &e, GameApi::EveryApi &ev, std::string url) |
| void | add_to_canvas (GuiApi &gui, W canvas, W item) |
| void | add_to_canvas (GuiApi &gui, W canvas, std::vector< W > items) |
| void | print_connect_targets (std::string ss, Envi *envi) |
| void | connect_target (int x, int y, Envi *envi) |
| void | callback_func (int x, int y, Envi *envi) |
| template<class T> |
| std::ostream & | operator<< (std::ostream &o, const std::vector< T > &vec) |
| IMPORT void | save_dd (GameApi::Env &e, GameApi::EveryApi &ev, std::string filename, std::string script, std::vector< std::string > urls) |
| void | FinishProgress () |
| uint64_t | get_time_us () |
| std::string | create_tmp_filename (std::string prefix, std::string suffix) |
| float | f (float w) |
| W | functions_widget (GameApi::GuiApi &gui, std::string label, std::vector< GameApiItem * > vec, GameApi::FtA atlas, GameApi::BM atlas_bm, GameApi::FtA atlas2, GameApi::BM atlas_bm2, GameApi::W insert) |
| void | print_stack_trace () |
| void | terminate_handler () |
| IMPORT void | clear_counters () |
| IMPORT void | print_counters () |
| IMPORT bool | file_exists (std::string s) |
| void | update_progress_dialog_cb_impl (volatile GameApi::W &w, int x, int y, GameApi::FtA f, GameApi::BM b, std::vector< std::string >, int val, int max, int process) |
| void | MoveCB (void *data) |
| void | IterAlgo (Env &ee, std::vector< BuilderIter * > vec, std::vector< void * > args, EveryApi *ev) |
| void | save_mod_txt_from_script_file2 (GameApi::EveryApi &ev, std::string input_script_filename, std::string output_mod_txt_filename) |
| IMPORT const char * | get_html_directory2 () |
| int | main (int argc, char *argv[]) |
|
| IMPORT CachedFileService * | g_cached_serv |
| IMPORT GameApi::PAT | gameapi_temp_dir |
| IMPORT bool | g_reload_edit_dialog |
| bool | g_edit_dialog_available =false |
| std::vector< std::string > | g_edit_labels |
| std::vector< GameApi::GuiApi::EditTypes * > | g_edit_vec |
| std::vector< std::string > | g_edit_types |
| W * | g_edit_cancel_button |
| W * | g_edit_ok_button |
| std::vector< W * > | g_edit_enum_click_targets |
| std::vector< W > | g_edit_enum_click_targets2 |
| std::string | g_gpu_vendor |
| bool | g_progress_lock_assets |
| IMPORT PathHandler * | g_path_handler |
| bool | refresh_done = false |
| IMPORT Low_SDL_Window * | sdl_window |
| std::vector< std::string > | async_labels |
| std::vector< std::string > | async_infos |
| std::string | g_mod_path |
| std::vector< void(*)(void *)> | g_transparent_callback_objs |
| std::vector< void * > | g_transparent_callback_params |
| std::vector< int > | g_transparent_callback_ids |
| std::vector< float > | g_transparent_pos |
| const char * | g_videodriver |
| std::vector< std::vector< std::string > > | g_collect_authors |
| std::vector< std::vector< std::string > > | g_collect_licenses |
| std::vector< std::string > | g_license_filenames |
| std::vector< std::string > | g_license_urls |
| std::vector< std::string > | g_license_authors |
| bool | event_lock =true |
| uint64_t | event_lock_time =0 |
| GameApi::W | enum_popup |
| GameApi::W | enum_click |
| bool | g_update_download_bar |
| std::vector< std::string > | g_registered_urls |
| int | g_event_screen_x |
| int | g_event_screen_y |
| IMPORT int | g_display_width |
| IMPORT int | g_display_height |
| int | g_window_pos_x |
| int | g_window_pos_y |
| std::string | gameapi_homepageurl |
| int | g_has_wayland |
| volatile GameApi::W | g_progress_dialog |
| std::vector< std::string > | g_prog_labels |
| GameApi::EveryApi * | g_everyapi2 =0 |
| GameApi::FtA | g_atlas |
| GameApi::BM | g_atlas_bm |
| GameApi::GuiApi * | g_everyapi_gui =0 |
| IMPORT pthread_t | g_main_thread_id |
| wl_display * | g_wl_display |
| wl_surface * | g_wl_surface |
| wl_shell_surface * | g_wl_shell_surface |
| int | current_mem_usage |
| int | max_mem_usage |
| std::vector< GameApiItem * > | global_functions |
| const int | num_alternatives = 2 |
| const char * | k_api_name [] = { "_Z8api_namev", "_Z8api_nameB5cxx11v" } |
| const char * | k_functions [] = { "_Z9functionsv", "_Z9functionsv" } |
| const char * | k_num_displays [] = { "_Z12num_displaysv", "_Z12num_displaysv" } |
| const char * | k_display [] = { "_Z7displayii", "_Z7displayii" } |
| const char * | k_type_symbol [] = { "_Z11type_symbolv", "_Z11type_symbolB5cxx11v" } |
| ASyncData * | g_async_ptr2 |
| int | g_async_count2 |
| int | async_pending_count = 0 |
| PT | old_cursor_pos |
| Envi * | g_env |
| IMPORT bool | g_progress_halt |
| IterTab * | g_start2 |
| bool | g_dragdrop_enabled |
| std::string | g_dragdrop_filename |
| IMPORT std::string | g_original_title |
| IMPORT bool | g_vr_enable |
| IMPORT int | g_vr_device_id |
| IMPORT bool | g_progress_callback_set =false |
| IMPORT void(* | g_progress_callback )() |
| void(* | update_progress_dialog_cb )(volatile GameApi::W &, int, int, GameApi::FtA, GameApi::BM, std::vector< std::string >, int val, int max, int process) |
| Low_SDL_Cursor * | cursor0 |
| Low_SDL_Cursor * | cursor1 |
| Tabs_Gui * | g_start |
| Envi_tabs * | g_start_tab |
| IMPORT const char * | g_html_dir |
| IMPORT std::string | g_http_server_ip = "127.0.0.1" |
| IMPORT int | g_http_server_port =50200 |