#include <memory>
#include "../GameApi_low.hh"
#include "../Shader.hh"
Go to the source code of this file.
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| FaceCollPolyHandle * | find_poly (GameApi::Env &e, GameApi::P p) |
| int | bitmap_find_data (std::string data) |
| std::vector< unsigned char > | load_from_url (std::string url) |
| void | ProgressBar (int num, int val, int max, std::string label) |
| BufferRef | LoadImageFromString (std::vector< unsigned char > buffer, bool &success) |
| BitmapHandle * | find_bitmap (GameApi::Env &e, GameApi::BM b) |
| Bitmap< Color > * | find_color_bitmap (BitmapHandle *handle, int bbm_choose=-1) |
| Bitmap< Color > * | find_bitmap2 (GameApi::Env &e, GameApi::BM bm) |
| GameApi::BM | add_bitmap (GameApi::Env &e, BitmapHandle *handle) |
| GameApi::BM | add_color_bitmap (GameApi::Env &e, Bitmap< Color > *bm) |
| GameApi::BM | add_color_bitmap2 (GameApi::Env &e, Bitmap< Color > *bm) |
| BoolBitmap * | find_bool_bitmap (GameApi::Env &e, GameApi::BB b) |
| GameApi::BB | add_bool_bitmap (GameApi::Env &e, Bitmap< bool > *bitmap) |
◆ add_bitmap()
◆ add_bool_bitmap()
◆ add_color_bitmap()
◆ add_color_bitmap2()
◆ bitmap_find_data()
| int bitmap_find_data |
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std::string | data | ) |
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◆ find_bitmap()
◆ find_bitmap2()
◆ find_bool_bitmap()
◆ find_color_bitmap()
◆ find_poly()
◆ load_from_url()
| std::vector< unsigned char > load_from_url |
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std::string | url | ) |
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◆ LoadImageFromString()
| BufferRef LoadImageFromString |
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std::vector< unsigned char > | buffer, |
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bool & | success ) |
◆ ProgressBar()
| void ProgressBar |
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int | num, |
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int | val, |
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int | max, |
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std::string | label ) |
std::cout << "ProgressBar: '" << num << " " << label << " " << val << " " << max << "'" << std::endl;
◆ async_pending_count
◆ bitmap_prepare_cache_data
| std::vector<std::pair<std::string,int> > bitmap_prepare_cache_data |
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extern |
◆ gameapi_homepageurl
| std::string gameapi_homepageurl |