|
| std::vector< Point, GameApiAllocator< Point > > | pt |
| GameApi::PT | cursor_pos_point_id |
| std::vector< Vector, GameApiAllocator< Vector > > | vectors |
| std::vector< Color, GameApiAllocator< Color > > | colors |
| std::vector< VolumeObject *, GameApiAllocator< VolumeObject * > > | volumes |
| std::vector< FloatVolumeObject *, GameApiAllocator< FloatVolumeObject * > > | floatvolumes |
| std::vector< BitmapHandle *, GameApiAllocator< BitmapHandle * > > | bm |
| std::vector< BitmapArray2< Color > *, GameApiAllocator< BitmapArray2< Color > * > > | bm_array |
| std::vector< BoolBitmap, GameApiAllocator< BoolBitmap > > | bool_bm |
| std::vector< FloatBitmap, GameApiAllocator< FloatBitmap > > | float_bm |
| std::vector< SpaceImpl, GameApiAllocator< SpaceImpl > > | sp |
| std::vector< LineImpl, GameApiAllocator< LineImpl > > | ln |
| std::vector< SpritePosImpl, GameApiAllocator< SpritePosImpl > > | spr_pos |
| std::vector< AnimImpl, GameApiAllocator< AnimImpl > > | anim |
| std::vector< FaceCollPolyHandle *, GameApiAllocator< FaceCollPolyHandle * > > | poly |
| std::vector< std::shared_ptr< void > > | deletes |
| std::vector< FunctionImpl, GameApiAllocator< FunctionImpl > > | func |
| std::vector< SurfaceImpl, GameApiAllocator< SurfaceImpl > > | surfaces |
| std::vector< IDImpl, GameApiAllocator< IDImpl > > | ids |
| std::vector< NDim< float, Point > *, GameApiAllocator< NDim< float, Point > * > > | dims |
| std::vector< StateInfo2, GameApiAllocator< StateInfo2 > > | states |
| std::vector< StateRange, GameApiAllocator< StateRange > > | state_ranges |
| std::vector< ContinuousBitmap< Color > *, GameApiAllocator< ContinuousBitmap< Color > * > > | continuous_bitmaps |
| std::vector< VertexArraySet *, GameApiAllocator< VertexArraySet * > > | vertex_array |
| std::vector< RenderVertexArray *, GameApiAllocator< RenderVertexArray * > > | vertex_array_render |
| std::vector< int, GameApiAllocator< int > > | texture_id |
| std::vector< std::string, GameApiAllocator< std::string > > | shader_float_parameter |
| std::vector< std::string, GameApiAllocator< std::string > > | shader_int_parameter |
| std::vector< Voxel< unsigned int > *, GameApiAllocator< Voxel< unsigned int > * > > | voxels |
| std::vector< Voxel< int > *, GameApiAllocator< Voxel< int > * > > | voxels2 |
| std::vector< TROArray *, GameApiAllocator< TROArray * > > | timeranges |
| std::vector< VArray *, GameApiAllocator< VArray * > > | timerange_vertexarrays |
| std::vector< ShaderPriv2 *, GameApiAllocator< ShaderPriv2 * > > | shaders |
| std::vector< TextureI *, GameApiAllocator< TextureI * > > | textures |
| std::vector< TexCoordQuad, GameApiAllocator< TexCoordQuad > > | tex_quads |
| std::vector< Separate *, GameApiAllocator< Separate * > > | separates |
| std::vector< PlanePoints2d *, GameApiAllocator< PlanePoints2d * > > | plane_points |
| std::vector< PlaneData, GameApiAllocator< PlaneData > > | plane_array |
| std::vector< Waveform *, GameApiAllocator< Waveform * > > | waveforms |
| std::vector< Array< int, ObjectWithPos > *, GameApiAllocator< Array< int, ObjectWithPos > * > > | object_move |
| std::vector< std::vector< VertexArrayWithPos > *, GameApiAllocator< std::vector< VertexArrayWithPos > * > > | object_move_vertex_array |
| std::vector< Bitmap< float > *, GameApiAllocator< Bitmap< float > * > > | layout_data |
| std::map< int, ArrayRender * > | renders |
| std::map< int, ArrayRender * > | renders2 |
| std::vector< Layout *, GameApiAllocator< Layout * > > | layouts |
| std::vector< PointArray2 *, GameApiAllocator< PointArray2 * > > | pointarray |
| std::vector< PointArray3 *, GameApiAllocator< PointArray3 * > > | pointarray3 |
| std::vector< PointCollection *, GameApiAllocator< PointCollection * > > | pointcollarray |
| std::vector< LineCollection *, GameApiAllocator< LineCollection * > > | linearray |
| std::vector< ColorVolumeObject *, GameApiAllocator< ColorVolumeObject * > > | colorvolume |
| std::map< int, ShaderPriv2 * > | shader_privs |
| std::vector< DistanceRenderable *, GameApiAllocator< DistanceRenderable * > > | distvolume |
| std::vector< VectorVolumeObject *, GameApiAllocator< VectorVolumeObject * > > | vectorvolume |
| std::vector< PointsApiPoints *, GameApiAllocator< PointsApiPoints * > > | pointsapi_points |
| std::vector< LazyValue< float > *, GameApiAllocator< LazyValue< float > * > > | floats |
| std::vector< Array< int, float > *, GameApiAllocator< Array< int, float > * > > | float_array |
| std::vector< FBOPriv, GameApiAllocator< FBOPriv > > | fbos |
| std::vector< Samples *, GameApiAllocator< Samples * > > | samples |
| std::vector< Tracker *, GameApiAllocator< Tracker * > > | trackers |
| std::vector< TBuffer, GameApiAllocator< TBuffer > > | tracker_buf |
| std::vector< Wavs, GameApiAllocator< Wavs > > | wavs |
| std::vector< ShaderModule *, GameApiAllocator< ShaderModule * > > | shader_module |
| std::vector< GuiWidget *, GameApiAllocator< GuiWidget * > > | widgets |
| std::vector< GameApiModule *, GameApiAllocator< GameApiModule * > > | gameapi_modules |
| std::vector< FontAtlasInfo *, GameApiAllocator< FontAtlasInfo * > > | font_atlas |
| std::vector< MainLoopItem *, GameApiAllocator< MainLoopItem * > > | main_loop |
| std::vector< std::vector< int > *, GameApiAllocator< std::vector< int > * > > | arrays |
| std::vector< ExprNode *, GameApiAllocator< ExprNode * > > | exprs |
| std::vector< PhysicsNode *, GameApiAllocator< PhysicsNode * > > | phys |
| std::vector< TriStrip *, GameApiAllocator< TriStrip * > > | tri_strip |
| std::vector< Cutter *, GameApiAllocator< Cutter * > > | cutters |
| std::vector< BO_Impl, GameApiAllocator< BO_Impl > > | boolean_ops |
| std::vector< PD_Impl, GameApiAllocator< PD_Impl > > | polydistfield |
| std::vector< std::vector< int >, GameApiAllocator< std::vector< int > > > | handle_array |
| std::vector< std::vector< int >, GameApiAllocator< std::vector< int > > > | template_array |
| std::vector< Collision *, GameApiAllocator< Collision * > > | collision_array |
| std::vector< Movement *, GameApiAllocator< Movement * > > | movement_array |
| std::vector< ImplicitFunction3d *, GameApiAllocator< ImplicitFunction3d * > > | implicit |
| std::vector< TreeLevel *, GameApiAllocator< TreeLevel * > > | tree_levels |
| std::vector< TreeStack *, GameApiAllocator< TreeStack * > > | trees |
| std::vector< Material *, GameApiAllocator< Material * > > | materials |
| std::vector< ShaderCall *, GameApiAllocator< ShaderCall * > > | shadercalls |
| std::vector< Curve< Point > *, GameApiAllocator< Curve< Point > * > > | curves |
| std::vector< MatrixArray *, GameApiAllocator< MatrixArray * > > | matrix_arrays |
| std::vector< Curve< Matrix > *, GameApiAllocator< Curve< Matrix > * > > | matrix_curves |
| std::vector< PlaneShape *, GameApiAllocator< PlaneShape * > > | plane_shapes |
| std::vector< SkeletalNode *, GameApiAllocator< SkeletalNode * > > | skeletals |
| std::vector< std::shared_ptr< void > > | temp_deletes |
| std::vector< Pa_Impl, GameApiAllocator< Pa_Impl > > | polygon_array |
| std::vector< Va_Impl, GameApiAllocator< Va_Impl > > | va_array |
| std::vector< MixedI *, GameApiAllocator< MixedI * > > | mixed |
| std::vector< ColorChange *, GameApiAllocator< ColorChange * > > | color_change |
| std::vector< Blocker *, GameApiAllocator< Blocker * > > | blockers |
| std::vector< Splitter *, GameApiAllocator< Splitter * > > | splitters |
| std::vector< VertexAnimNode *, GameApiAllocator< VertexAnimNode * > > | vertex_anims |
| std::vector< PointTransform *, GameApiAllocator< PointTransform * > > | point_transforms |
| std::vector< CurvePos *, GameApiAllocator< CurvePos * > > | curve_pos |
| std::vector< ArrayType *, GameApiAllocator< ArrayType * > > | arrays2 |
| std::vector< Fetcher< int > *, GameApiAllocator< Fetcher< int > * > > | int_fetchers |
| std::vector< Fetcher< std::string > *, GameApiAllocator< Fetcher< std::string > * > > | string_fetchers |
| std::vector< Fetcher< float > *, GameApiAllocator< Fetcher< float > * > > | float_fetchers |
| std::vector< Fetcher< Point > *, GameApiAllocator< Fetcher< Point > * > > | point_fetchers |
| ASyncLoader * | async_loader |
| std::vector< GlyphInterface *, GameApiAllocator< GlyphInterface * > > | glyph_interfaces |
| std::vector< FontInterface *, GameApiAllocator< FontInterface * > > | font_interfaces |
| std::vector< StringDisplay *, GameApiAllocator< StringDisplay * > > | string_displays |
| std::vector< CmdExecute *, GameApiAllocator< CmdExecute * > > | cmds |
| std::vector< CurvePatch *, GameApiAllocator< CurvePatch * > > | curve_patches |
| std::vector< PropertyArray *, GameApiAllocator< PropertyArray * > > | prop_array |
| std::vector< Space3d *, GameApiAllocator< Space3d * > > | space_3d |
| std::vector< LinesInPlane *, GameApiAllocator< LinesInPlane * > > | plane_lines |
| std::vector< PointsInPlane *, GameApiAllocator< PointsInPlane * > > | plane_points2 |
| std::vector< FacesInPlane *, GameApiAllocator< FacesInPlane * > > | plane_faces |
| std::map< int, TextureID * > | txids |
| std::vector< ShaderI *, GameApiAllocator< ShaderI * > > | shader_interface |
| std::vector< ContinuousBitmap< float > *, GameApiAllocator< ContinuousBitmap< float > * > > | cont_floats |
| std::vector< ContinuousBitmap< bool > *, GameApiAllocator< ContinuousBitmap< bool > * > > | cont_bools |
| std::vector< DynamicChange *, GameApiAllocator< DynamicChange * > > | dyn_change |
| std::vector< std::vector< float > *, GameApiAllocator< std::vector< float > * > > | polynomials |
| std::vector< ShaderBitmap *, GameApiAllocator< ShaderBitmap * > > | shaderbitmaps |
| std::vector< DiskStore *, GameApiAllocator< DiskStore * > > | disk_store |
| std::vector< Bitmap< int > *, GameApiAllocator< Bitmap< int > * > > | int_bitmaps |
| std::vector< InputForMoving *, GameApiAllocator< InputForMoving * > > | move_input |
| std::vector< CurveGroup *, GameApiAllocator< CurveGroup * > > | curve_group |
| std::vector< MeshAnim *, GameApiAllocator< MeshAnim * > > | mesh_anim |
| std::vector< FrameBufferLoop *, GameApiAllocator< FrameBufferLoop * > > | frame_loop |
| std::vector< FrameBuffer *, GameApiAllocator< FrameBuffer * > > | frame_buffer |
| std::vector< HeavyOperation *, GameApiAllocator< HeavyOperation * > > | heavys |
| std::vector< FrmWidget *, GameApiAllocator< FrmWidget * > > | frm_widgets |
| std::vector< VoxelArray *, GameApiAllocator< VoxelArray * > > | voxel_array |
| std::vector< Fetcher< FaceID > *, GameApiAllocator< Fetcher< FaceID > * > > | uv |
| std::vector< MatrixArray3 *, GameApiAllocator< MatrixArray3 * > > | matrixarray3 |
| std::vector< Html *, GameApiAllocator< Html * > > | html |
| std::vector< DynMainLoop *, GameApiAllocator< DynMainLoop * > > | dyn |
| std::vector< VelocityField *, GameApiAllocator< VelocityField * > > | vfi |
| std::vector< FloatField *, GameApiAllocator< FloatField * > > | ffi |
| std::vector< FloatArray2 *, GameApiAllocator< FloatArray2 * > > | farray |
| std::vector< MemoryBlock *, GameApiAllocator< MemoryBlock * > > | memblock |
| std::vector< UrlMemoryMap *, GameApiAllocator< UrlMemoryMap * > > | urlmemmap |
| std::vector< Attach *, GameApiAllocator< Attach * > > | attach |
| std::vector< GameState *, GameApiAllocator< GameState * > > | game_state |
| std::vector< GraphicsContext *, GameApiAllocator< GraphicsContext * > > | gc |
| std::vector< GLTFModelInterface *, GameApiAllocator< GLTFModelInterface * > > | tf |
| std::vector< ShaderI2 *, GameApiAllocator< ShaderI2 * > > | shi |
| std::vector< ShaderParameterI *, GameApiAllocator< ShaderParameterI * > > | shp |
| std::vector< PixelBufferObject *, GameApiAllocator< PixelBufferObject * > > | pbo |
| std::vector< ShaderCode *, GameApiAllocator< ShaderCode * > > | shc |
| std::vector< ScreenSpaceMaterial *, GameApiAllocator< ScreenSpaceMaterial * > > | ss_mat |
| std::vector< IWorld *, GameApiAllocator< IWorld * > > | worlds |
| std::vector< ICache *, GameApiAllocator< ICache * > > | caches |
| std::vector< Platform *, GameApiAllocator< Platform * > > | platforms |
| std::vector< Timing *, GameApiAllocator< Timing * > > | timings |
| std::vector< GameApi::GlobalIlluminationData *, GameApiAllocator< GameApi::GlobalIlluminationData * > > | globalillumination |
| std::vector< MainLoopItemWGPU *, GameApiAllocator< MainLoopItemWGPU * > > | wgpu_main_loop |
| std::vector< ColourSpace *, GameApiAllocator< ColourSpace * > > | colourspaces |
| std::vector< ColourSpaceI *, GameApiAllocator< ColourSpaceI * > > | colourspacesI |
| std::vector< ByteStore *, GameApiAllocator< ByteStore * > > | bytestores |
| std::vector< OptVoxel *, GameApiAllocator< OptVoxel * > > | opt_voxels |
| std::vector< Bitmap< FaceCollection * > *, GameApiAllocator< Bitmap< FaceCollection * > * > > | p_matrix |
| std::vector< Array< int, FaceCollection * > *, GameApiAllocator< Array< int, FaceCollection * > * > > | p_array |
| std::vector< FloatScene *, GameApiAllocator< FloatScene * > > | float_scenes |
| std::vector< Path *, GameApiAllocator< Path * > > | paths |
| std::vector< void *, GameApiAllocator< void * > > | objects |
| Sequencer2 * | event_infos |
| pthread_mutex_t | mutex |
| FT_Library | lib |
| std::vector< Font22 > | fonts |
| std::vector< Point > | pt |
| std::vector< Vector > | vectors |
| std::vector< Color > | colors |
| std::vector< VolumeObject * > | volumes |
| std::vector< FloatVolumeObject * > | floatvolumes |
| std::vector< BitmapHandle * > | bm |
| std::vector< BitmapArray2< Color > * > | bm_array |
| std::vector< BoolBitmap > | bool_bm |
| std::vector< FloatBitmap > | float_bm |
| std::vector< SpaceImpl > | sp |
| std::vector< LineImpl > | ln |
| std::vector< SpritePosImpl > | spr_pos |
| std::vector< AnimImpl > | anim |
| std::vector< FaceCollPolyHandle * > | poly |
| std::vector< FunctionImpl > | func |
| std::vector< SurfaceImpl > | surfaces |
| std::vector< IDImpl > | ids |
| std::vector< NDim< float, Point > * > | dims |
| std::vector< StateInfo2 > | states |
| std::vector< StateRange > | state_ranges |
| std::vector< ContinuousBitmap< Color > * > | continuous_bitmaps |
| std::vector< VertexArraySet * > | vertex_array |
| std::vector< RenderVertexArray * > | vertex_array_render |
| std::vector< int > | texture_id |
| std::vector< std::string > | shader_float_parameter |
| std::vector< std::string > | shader_int_parameter |
| std::vector< Voxel< unsigned int > * > | voxels |
| std::vector< Voxel< int > * > | voxels2 |
| std::vector< TROArray * > | timeranges |
| std::vector< VArray * > | timerange_vertexarrays |
| std::vector< ShaderPriv2 * > | shaders |
| std::vector< TextureI * > | textures |
| std::vector< TexCoordQuad > | tex_quads |
| std::vector< Separate * > | separates |
| std::vector< PlanePoints2d * > | plane_points |
| std::vector< PlaneData > | plane_array |
| std::vector< Waveform * > | waveforms |
| std::vector< Array< int, ObjectWithPos > * > | object_move |
| std::vector< std::vector< VertexArrayWithPos > * > | object_move_vertex_array |
| std::vector< Bitmap< float > * > | layout_data |
| std::vector< Layout * > | layouts |
| std::vector< PointArray2 * > | pointarray |
| std::vector< PointArray3 * > | pointarray3 |
| std::vector< PointCollection * > | pointcollarray |
| std::vector< LineCollection * > | linearray |
| std::vector< ColorVolumeObject * > | colorvolume |
| std::vector< DistanceRenderable * > | distvolume |
| std::vector< VectorVolumeObject * > | vectorvolume |
| std::vector< PointsApiPoints * > | pointsapi_points |
| std::vector< LazyValue< float > * > | floats |
| std::vector< Array< int, float > * > | float_array |
| std::vector< FBOPriv > | fbos |
| std::vector< Samples * > | samples |
| std::vector< Tracker * > | trackers |
| std::vector< TBuffer > | tracker_buf |
| std::vector< Wavs > | wavs |
| std::vector< ShaderModule * > | shader_module |
| std::vector< GuiWidget * > | widgets |
| std::vector< GameApiModule * > | gameapi_modules |
| std::vector< FontAtlasInfo * > | font_atlas |
| std::vector< MainLoopItem * > | main_loop |
| std::vector< std::vector< int > * > | arrays |
| std::vector< ExprNode * > | exprs |
| std::vector< PhysicsNode * > | phys |
| std::vector< TriStrip * > | tri_strip |
| std::vector< Cutter * > | cutters |
| std::vector< BO_Impl > | boolean_ops |
| std::vector< PD_Impl > | polydistfield |
| std::vector< std::vector< int > > | handle_array |
| std::vector< std::vector< int > > | template_array |
| std::vector< Collision * > | collision_array |
| std::vector< Movement * > | movement_array |
| std::vector< ImplicitFunction3d * > | implicit |
| std::vector< TreeLevel * > | tree_levels |
| std::vector< TreeStack * > | trees |
| std::vector< Material * > | materials |
| std::vector< ShaderCall * > | shadercalls |
| std::vector< Curve< Point > * > | curves |
| std::vector< MatrixArray * > | matrix_arrays |
| std::vector< Curve< Matrix > * > | matrix_curves |
| std::vector< PlaneShape * > | plane_shapes |
| std::vector< SkeletalNode * > | skeletals |
| std::vector< Pa_Impl > | polygon_array |
| std::vector< Va_Impl > | va_array |
| std::vector< MixedI * > | mixed |
| std::vector< ColorChange * > | color_change |
| std::vector< Blocker * > | blockers |
| std::vector< Splitter * > | splitters |
| std::vector< VertexAnimNode * > | vertex_anims |
| std::vector< PointTransform * > | point_transforms |
| std::vector< CurvePos * > | curve_pos |
| std::vector< ArrayType * > | arrays2 |
| std::vector< Fetcher< int > * > | int_fetchers |
| std::vector< Fetcher< std::string > * > | string_fetchers |
| std::vector< Fetcher< float > * > | float_fetchers |
| std::vector< Fetcher< Point > * > | point_fetchers |
| std::vector< GlyphInterface * > | glyph_interfaces |
| std::vector< FontInterface * > | font_interfaces |
| std::vector< StringDisplay * > | string_displays |
| std::vector< CmdExecute * > | cmds |
| std::vector< CurvePatch * > | curve_patches |
| std::vector< PropertyArray * > | prop_array |
| std::vector< Space3d * > | space_3d |
| std::vector< LinesInPlane * > | plane_lines |
| std::vector< PointsInPlane * > | plane_points2 |
| std::vector< FacesInPlane * > | plane_faces |
| std::vector< ShaderI * > | shader_interface |
| std::vector< ContinuousBitmap< float > * > | cont_floats |
| std::vector< ContinuousBitmap< bool > * > | cont_bools |
| std::vector< DynamicChange * > | dyn_change |
| std::vector< std::vector< float > * > | polynomials |
| std::vector< ShaderBitmap * > | shaderbitmaps |
| std::vector< DiskStore * > | disk_store |
| std::vector< Bitmap< int > * > | int_bitmaps |
| std::vector< InputForMoving * > | move_input |
| std::vector< CurveGroup * > | curve_group |
| std::vector< MeshAnim * > | mesh_anim |
| std::vector< FrameBufferLoop * > | frame_loop |
| std::vector< FrameBuffer * > | frame_buffer |
| std::vector< HeavyOperation * > | heavys |
| std::vector< Font > | fonts |