◆ GLTF_Model_with_prepare_sketchfab_zip()
| GLTF_Model_with_prepare_sketchfab_zip::GLTF_Model_with_prepare_sketchfab_zip |
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GameApi::Env & | e, |
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std::string | zip_url, |
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std::string | homepage, |
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LoadGltf * | load, |
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tinygltf::Model * | model, |
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void(* | fptr )(void *), |
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void * | data ) |
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◆ ~GLTF_Model_with_prepare_sketchfab_zip()
| GLTF_Model_with_prepare_sketchfab_zip::~GLTF_Model_with_prepare_sketchfab_zip |
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◆ Collect()
| void GLTF_Model_with_prepare_sketchfab_zip::Collect |
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CollectVisitor & | vis | ) |
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◆ execute()
| void GLTF_Model_with_prepare_sketchfab_zip::execute |
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◆ get_load()
| LoadGltf * GLTF_Model_with_prepare_sketchfab_zip::get_load |
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◆ HeavyPrepare()
| void GLTF_Model_with_prepare_sketchfab_zip::HeavyPrepare |
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inlinevirtual |
◆ IsSketchFabZipASyncJoinImplementation()
| virtual bool GLTF_Model_with_prepare_sketchfab_zip::IsSketchFabZipASyncJoinImplementation |
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const |
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inlinevirtual |
◆ name()
| std::string GLTF_Model_with_prepare_sketchfab_zip::name |
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const |
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inlinevirtual |
◆ Prepare()
| void GLTF_Model_with_prepare_sketchfab_zip::Prepare |
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◆ ReadyToFetch()
| bool GLTF_Model_with_prepare_sketchfab_zip::ReadyToFetch |
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◆ UncompressZip()
| void GLTF_Model_with_prepare_sketchfab_zip::UncompressZip |
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◆ Zip_cb()
| void GLTF_Model_with_prepare_sketchfab_zip::Zip_cb |
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◆ Zip_ready_cb()
| void GLTF_Model_with_prepare_sketchfab_zip::Zip_ready_cb |
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◆ ZipDone()
| void GLTF_Model_with_prepare_sketchfab_zip::ZipDone |
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◆ async
| bool GLTF_Model_with_prepare_sketchfab_zip::async = false |
◆ data
| void* GLTF_Model_with_prepare_sketchfab_zip::data |
◆ firsttime
| bool GLTF_Model_with_prepare_sketchfab_zip::firsttime =true |
◆ firsttime2
| bool GLTF_Model_with_prepare_sketchfab_zip::firsttime2 =true |
◆ firsttime3
| bool GLTF_Model_with_prepare_sketchfab_zip::firsttime3 =true |
◆ firsttime4
| bool GLTF_Model_with_prepare_sketchfab_zip::firsttime4 =true |
◆ fptr
| void(* GLTF_Model_with_prepare_sketchfab_zip::fptr) (void *) |
◆ homepage
| std::string GLTF_Model_with_prepare_sketchfab_zip::homepage |
◆ load
| LoadGltf* GLTF_Model_with_prepare_sketchfab_zip::load |
◆ m_zip_mutex_id
| int GLTF_Model_with_prepare_sketchfab_zip::m_zip_mutex_id =-1 |
◆ mainfilename
| std::string GLTF_Model_with_prepare_sketchfab_zip::mainfilename |
◆ model
◆ pZip
◆ uncompress_done
| bool GLTF_Model_with_prepare_sketchfab_zip::uncompress_done =false |
◆ uncompress_done2
| bool GLTF_Model_with_prepare_sketchfab_zip::uncompress_done2 =false |
◆ uncompress_done3
| bool GLTF_Model_with_prepare_sketchfab_zip::uncompress_done3 =false |
◆ uncompress_started
| bool GLTF_Model_with_prepare_sketchfab_zip::uncompress_started =false |
◆ zip_url
| std::string GLTF_Model_with_prepare_sketchfab_zip::zip_url |
The documentation for this class was generated from the following file: