◆ MeshyRendering()
| MeshyRendering::MeshyRendering |
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GameApi::Env & | env, |
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std::string | prompt, |
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std::string | filename ) |
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inline |
◆ accessors_size()
| virtual int MeshyRendering::accessors_size |
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const |
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inlinevirtual |
◆ animations_size()
| virtual int MeshyRendering::animations_size |
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const |
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inlinevirtual |
◆ BaseUrl()
| std::string MeshyRendering::BaseUrl |
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const |
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inlinevirtual |
◆ buffers_size()
| virtual int MeshyRendering::buffers_size |
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const |
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inlinevirtual |
◆ bufferviews_size()
| virtual int MeshyRendering::bufferviews_size |
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const |
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inlinevirtual |
◆ cameras_size()
| virtual int MeshyRendering::cameras_size |
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const |
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inlinevirtual |
◆ Collect()
◆ get_accessor()
◆ get_animation()
◆ get_buffer()
◆ get_bufferview()
◆ get_camera()
◆ get_default_scene()
| virtual int MeshyRendering::get_default_scene |
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const |
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inlinevirtual |
◆ get_filename()
| std::string MeshyRendering::get_filename |
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const |
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inline |
◆ get_image()
◆ get_light()
◆ get_load()
| LoadGltf * MeshyRendering::get_load |
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const |
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inlinevirtual |
◆ get_material()
◆ get_mesh()
| virtual const tinygltf::Mesh & MeshyRendering::get_mesh |
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int | i | ) |
const |
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inlinevirtual |
◆ get_next()
◆ get_node()
| virtual const tinygltf::Node & MeshyRendering::get_node |
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int | i | ) |
const |
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inlinevirtual |
◆ get_sampler()
◆ get_scene()
◆ get_skin()
| virtual const tinygltf::Skin & MeshyRendering::get_skin |
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int | i | ) |
const |
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inlinevirtual |
◆ get_texture()
◆ HeavyPrepare()
| virtual void MeshyRendering::HeavyPrepare |
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inlinevirtual |
◆ images_size()
| virtual int MeshyRendering::images_size |
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const |
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inlinevirtual |
◆ lights_size()
| virtual int MeshyRendering::lights_size |
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const |
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inlinevirtual |
◆ materials_size()
| virtual int MeshyRendering::materials_size |
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const |
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inlinevirtual |
◆ meshes_size()
| virtual int MeshyRendering::meshes_size |
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const |
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inlinevirtual |
◆ name()
| std::string MeshyRendering::name |
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const |
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inlinevirtual |
◆ nodes_size()
| virtual int MeshyRendering::nodes_size |
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const |
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inlinevirtual |
◆ Prepare()
| virtual void MeshyRendering::Prepare |
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inlinevirtual |
◆ Prepare2()
| void MeshyRendering::Prepare2 |
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inline |
◆ ReadyToPrepare()
| virtual bool MeshyRendering::ReadyToPrepare |
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const |
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inlinevirtual |
◆ samplers_size()
| virtual int MeshyRendering::samplers_size |
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const |
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inlinevirtual |
◆ scenes_size()
| virtual int MeshyRendering::scenes_size |
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const |
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inlinevirtual |
◆ skins_size()
| virtual int MeshyRendering::skins_size |
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const |
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inlinevirtual |
◆ textures_size()
| virtual int MeshyRendering::textures_size |
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const |
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inlinevirtual |
◆ Url()
| std::string MeshyRendering::Url |
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const |
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inlinevirtual |
◆ wait()
| void MeshyRendering::wait |
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const |
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inline |
The documentation for this class was generated from the following file: