GameApi 28
Library used by GameApi Builder tool
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Event.hh File Reference
#include "Effect.hh"
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Classes

class  Time< T >
class  TimeLine
class  TimedPointCollection
class  Paths< T >
class  TimedPointCloud
class  TimedMatrixPaths
class  TranslatePaths
class  TimedWaveforms
class  TimeLineSequence
class  PointCloudSequence
class  TimeLineFromPointCloud
class  BoxCollectionFromPaths
class  InterpolatePoints
class  InterpolateMatrixes
class  TimedMatrixSequence
class  ParallelCurves
class  ConnectMatrixPaths
class  SplineFunctions
class  SplineInterpolation
class  ChooseXYZ
class  CircleMatrixPath
class  SplineCurves
class  InterpolationDistance
class  Dist1
class  Dist2
class  ParallelCurvesPoint
class  LinearMovement
class  SizeCollections
struct  SizeCollections::PC

Typedefs

typedef Time< Point > TimedPoint
typedef Time< Vector > TimedVector
typedef Time< Matrix > TimedMatrix

Functions

void DrawVBO (TimedMatrixPaths &paths, float time, VBOState &vbostate, VBOUpdate u)
void DrawVBO (Array< int, PointCollection * > &arr, FloatArray &t, float time, VBOState &vbostate, VBOUpdate u, PieceShader &shader)

Typedef Documentation

◆ TimedMatrix

◆ TimedPoint

typedef Time<Point> TimedPoint

◆ TimedVector

Function Documentation

◆ DrawVBO() [1/2]

void DrawVBO ( Array< int, PointCollection * > & arr,
FloatArray & t,
float time,
VBOState & vbostate,
VBOUpdate u,
PieceShader & shader )

◆ DrawVBO() [2/2]

void DrawVBO ( TimedMatrixPaths & paths,
float time,
VBOState & vbostate,
VBOUpdate u )
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