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GameApi 28
Library used by GameApi Builder tool
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#include "Effect.hh"

Go to the source code of this file.
Classes | |
| class | Time< T > |
| class | TimeLine |
| class | TimedPointCollection |
| class | Paths< T > |
| class | TimedPointCloud |
| class | TimedMatrixPaths |
| class | TranslatePaths |
| class | TimedWaveforms |
| class | TimeLineSequence |
| class | PointCloudSequence |
| class | TimeLineFromPointCloud |
| class | BoxCollectionFromPaths |
| class | InterpolatePoints |
| class | InterpolateMatrixes |
| class | TimedMatrixSequence |
| class | ParallelCurves |
| class | ConnectMatrixPaths |
| class | SplineFunctions |
| class | SplineInterpolation |
| class | ChooseXYZ |
| class | CircleMatrixPath |
| class | SplineCurves |
| class | InterpolationDistance |
| class | Dist1 |
| class | Dist2 |
| class | ParallelCurvesPoint |
| class | LinearMovement |
| class | SizeCollections |
| struct | SizeCollections::PC |
Typedefs | |
| typedef Time< Point > | TimedPoint |
| typedef Time< Vector > | TimedVector |
| typedef Time< Matrix > | TimedMatrix |
Functions | |
| void | DrawVBO (TimedMatrixPaths &paths, float time, VBOState &vbostate, VBOUpdate u) |
| void | DrawVBO (Array< int, PointCollection * > &arr, FloatArray &t, float time, VBOState &vbostate, VBOUpdate u, PieceShader &shader) |
| typedef Time<Matrix> TimedMatrix |
| typedef Time<Point> TimedPoint |
| typedef Time<Vector> TimedVector |
| void DrawVBO | ( | Array< int, PointCollection * > & | arr, |
| FloatArray & | t, | ||
| float | time, | ||
| VBOState & | vbostate, | ||
| VBOUpdate | u, | ||
| PieceShader & | shader ) |
| void DrawVBO | ( | TimedMatrixPaths & | paths, |
| float | time, | ||
| VBOState & | vbostate, | ||
| VBOUpdate | u ) |
