|
| IMPORT void | InstallProgress (int num, std::string label, int max) |
| IMPORT void | ProgressBar (int num, int val, int max, std::string label) |
| void | stackTrace () |
| IMPORT int | add_block () |
| void | recreate_block (int id) |
| IMPORT void | set_current_block (int id) |
| void | delete_item_from_block (void *ptr, Block2 *blk) |
| void | delete_item (void *ptr) |
| int | get_current_block () |
| IMPORT void | clear_block (int id) |
| GameApi::PAT | add_path (GameApi::Env &e, Path *p) |
| GameApi::FS | add_float_scene (GameApi::Env &e, FloatScene *scene) |
| GameApi::PV | add_facecoll_array (GameApi::Env &e, Array< int, FaceCollection * > *arr) |
| GameApi::PM | add_facecoll_matrix (GameApi::Env &e, Bitmap< FaceCollection * > *arr) |
| GameApi::OVX | add_opt_voxel (GameApi::Env &e, OptVoxel *vx) |
| GameApi::BS | add_bytestore (GameApi::Env &e, ByteStore *bs) |
| GameApi::CS | add_colourspace (GameApi::Env &e, ColourSpace *cs) |
| GameApi::CSI | add_colourspaceI (GameApi::Env &e, ColourSpaceI *cs) |
| GameApi::TT | add_timing (GameApi::Env &e, Timing *t) |
| GameApi::PL | add_platform (GameApi::Env &e, Platform *pl) |
| GameApi::PBO | add_pbo (GameApi::Env &e, PixelBufferObject *i) |
| GameApi::SHP | add_shp (GameApi::Env &e, ShaderParameterI *i) |
| GameApi::SHI | add_shaderI (GameApi::Env &e, ShaderI2 *i) |
| GameApi::TF | add_gltf (GameApi::Env &e, GLTFModelInterface *i) |
| GameApi::SHC | add_shader_code (GameApi::Env &e, ShaderCode *code) |
| GameApi::GC | add_gc (GameApi::Env &e, GraphicsContext *gc) |
| GameApi::ATT | add_attach (GameApi::Env &e, Attach *att) |
| GameApi::MB | add_memblock (GameApi::Env &e, MemoryBlock *b) |
| GameApi::UV | add_uv (GameApi::Env &e, Fetcher< FaceID > *f) |
| GameApi::AV | add_voxel_array (GameApi::Env &e, VoxelArray *arr) |
| GameApi::HML | add_html (GameApi::Env &e, Html *file) |
| GameApi::W | add_frm_widget (GameApi::Env &e, FrmWidget *w) |
| GameApi::PN | add_polynomial (GameApi::Env &e, std::vector< float > *pn) |
| GameApi::FBU | add_framebuffer (GameApi::Env &e, FrameBuffer *buf) |
| GameApi::FML | add_framemainloop (GameApi::Env &e, FrameBufferLoop *loop) |
| GameApi::DS | add_disk_store (GameApi::Env &e, DiskStore *ds) |
| GameApi::TXID | add_txid (GameApi::Env &e, TextureID *txid) |
| GameApi::PA | add_patch (GameApi::Env &e, CurvePatch *patch) |
| GameApi::SD | add_string_display (GameApi::Env &e, StringDisplay *sd) |
| GameApi::GI | add_glyph_interface (GameApi::Env &e, GlyphInterface *gi) |
| GameApi::FI | add_font_interface (GameApi::Env &e, FontInterface *fi) |
| GameApi::FF | add_float_fetcher (GameApi::Env &e, Fetcher< float > *f) |
| GameApi::PF | add_point_fetcher (GameApi::Env &e, Fetcher< Point > *f) |
| GameApi::IF | add_int_fetcher (GameApi::Env &e, Fetcher< int > *i) |
| GameApi::SF | add_string_fetcher (GameApi::Env &e, Fetcher< std::string > *i) |
| GameApi::ARR | add_array (GameApi::Env &e, ArrayType *type) |
| GameApi::PTT | add_point_transform (GameApi::Env &e, PointTransform *trans) |
| GameApi::KF | add_vertex_anim (GameApi::Env &e, VertexAnimNode *node) |
| GameApi::CPP | add_curve_pos (GameApi::Env &e, CurvePos *pos) |
| GameApi::BLK | add_blocker (GameApi::Env &e, Blocker *blk) |
| GameApi::RUN | add_splitter (GameApi::Env &e, Splitter *blk) |
| GameApi::CC | add_color (GameApi::Env &e, ColorChange *cc) |
| GameApi::PP | add_plane_shape (GameApi::Env &e, PlaneShape *sh) |
| GameApi::MX | add_mixed (GameApi::Env &e, MixedI *m) |
| GameApi::SA | add_skeletal (GameApi::Env &e, SkeletalNode *n) |
| GameApi::MC | add_matrix_curve (GameApi::Env &e, Curve< Matrix > *m) |
| GameApi::MS | add_matrix_array (GameApi::Env &e, MatrixArray *m) |
| GameApi::C | add_curve (GameApi::Env &e, Curve< Point > *curve) |
| GameApi::US | add_uber (GameApi::Env &e, ShaderCall *call) |
| GameApi::MT | add_material (GameApi::Env &e, Material *mat) |
| GameApi::TL | add_tree_level (GameApi::Env &e, TreeLevel *lvl) |
| GameApi::T | add_tree (GameApi::Env &e, TreeStack *tre) |
| GameApi::IM | add_implicit (GameApi::Env &e, ImplicitFunction3d *m) |
| GameApi::MN | add_move (GameApi::Env &e, Movement *m) |
| GameApi::CP | add_collision (GameApi::Env &e, Collision *c) |
| GameApi::TS | add_tri_strip (GameApi::Env &e, TriStrip *n) |
| GameApi::PH | add_physics (GameApi::Env &e, PhysicsNode *n) |
| GameApi::EX | add_expr (GameApi::Env &e, ExprNode *n) |
| template<class T> |
| GameApi::A< T > | add_array (GameApi::Env &e, std::vector< T > *arr) |
| GameApi::GML | add_main_loop_wgpu (GameApi::Env &e, MainLoopItemWGPU *item) |
| GameApi::ML | add_main_loop (GameApi::Env &e, MainLoopItem *item) |
| GameApi::FtA | add_font_atlas (GameApi::Env &e, FontAtlasInfo *info) |
| GameApi::W | add_widget (GameApi::Env &e, GuiWidget *w) |
| GameApi::SFO | add_shader_module (GameApi::Env &e, ShaderModule *vol) |
| GameApi::SM | add_sample (GameApi::Env &e, Samples *s) |
| GameApi::TRK | add_tracker (GameApi::Env &e, Tracker *trk) |
| GameApi::FBO | add_fbo (GameApi::Env &e, Low_GLuint fbo_name, Low_GLuint texture, Low_GLuint depthbuffer, int sx, int sy) |
| GameApi::F | add_float (GameApi::Env &e, LazyValue< float > *val) |
| GameApi::FA | add_float_array (GameApi::Env &e, Array< int, float > *arr) |
| GameApi::FD | add_distance (GameApi::Env &e, DistanceRenderable *dist) |
| GameApi::SP | add_space (GameApi::Env &e, SpaceImpl i) |
| GameApi::S | add_surface2 (GameApi::Env &e, SurfaceIn3d *s) |
| GameApi::S | add_surface (GameApi::Env &e, SurfaceImpl i) |
| GameApi::BM | add_bitmap3 (GameApi::Env &e, BitmapHandle *handle) |
| GameApi::BM | add_bitmap (GameApi::Env &e, BitmapHandle *handle) |
| GameApi::BM | add_color_bitmap (GameApi::Env &e, Bitmap< Color > *bm) |
| GameApi::BM | add_color_bitmap2 (GameApi::Env &e, Bitmap< Color > *bm) |
| GameApi::BMA | add_bitmap_array (GameApi::Env &e, BitmapArray2< Color > *arr) |
| GameApi::BB | add_bool_bitmap (GameApi::Env &e, Bitmap< bool > *bitmap) |
| GameApi::LAY | add_layout (GameApi::Env &e, Layout *l) |
| GameApi::WV | add_waveform (GameApi::Env &e, Waveform *bitmap) |
| GameApi::TX | add_texture (GameApi::Env &e, TextureI *i) |
| GameApi::Q | add_tex_quad (GameApi::Env &e, Point2d p1, Point2d p2) |
| GameApi::FB | add_float_bitmap (GameApi::Env &e, Bitmap< float > *bitmap) |
| GameApi::VA | add_vertex_array (GameApi::Env &e, VertexArraySet *va, RenderVertexArray *arr) |
| void | add_update_widget (GameApi::Env &e, GameApi::W widget, GuiWidget *w) |
| void | add_update_vertex_array (GameApi::Env &e, GameApi::VA va_h, VertexArraySet *va, RenderVertexArray *arr) |
| GameApi::CBM | add_continuous_bitmap (GameApi::Env &e, ContinuousBitmap< Color > *bitmap) |
| GameApi::F | add_function (GameApi::Env &e, FunctionImpl &f) |
| GameApi::F | add_function (GameApi::Env &e, Function< float, float > *f) |
| GameApi::SA | add_separate (GameApi::Env &e, Separate *sep) |
| GameApi::PL | add_plane (GameApi::Env &e, PlanePoints2d *sep) |
| GameApi::P | add_polygon (GameApi::Env &e, FaceCollPolyHandle *handle) |
| GameApi::OM | add_move (GameApi::Env &e, Array< int, ObjectWithPos > *arr) |
| GameApi::VAA | add_move_array (GameApi::Env &e, std::vector< VertexArrayWithPos > *vec) |
| GameApi::P | add_polygon (GameApi::Env &e, FaceCollection *coll, int size) |
| GameApi::P | add_polygon2 (GameApi::Env &e, FaceCollection *coll, int size=1) |
| GameApi::M | add_matrix2 (GameApi::Env &e, Matrix mm) |
| GameApi::M | add_matrix (GameApi::Env &e, MatrixInterface *i) |
| GameApi::LI | add_line_array (GameApi::Env &e, LineCollection *array) |
| GameApi::PTS | add_points_api_points (GameApi::Env &e, PointsApiPoints *pts) |
| GameApi::PTA | add_point_array3 (GameApi::Env &e, PointArray3 *array) |
| GameApi::MSA | add_matrix_array3 (GameApi::Env &e, MatrixArray3 *array) |
| GameApi::FOA | add_point_array (GameApi::Env &e, PointArray2 *array) |
| void | add_update_lines_array (GameApi::Env &e, GameApi::LLA la, PointArray2 *array) |
| GameApi::LLA | add_lines_array (GameApi::Env &e, PointArray2 *array) |
| GameApi::PC | add_pointcoll_array (GameApi::Env &e, PointCollection *array) |
| GameApi::PT | add_point (GameApi::Env &e, float x, float y) |
| GameApi::TR | add_timerange (GameApi::Env &e, int paths) |
| GameApi::TR | add_timerange (GameApi::Env &e, TROArray *arr) |
| TROArray * | find_timerange (GameApi::Env &e, GameApi::TR tr) |
| GameApi::VV | add_timerange_vertexarray (GameApi::Env &e, GameApi::TR tr) |
| GameApi::O | add_volume (GameApi::Env &e, VolumeObject *o) |
| GameApi::FO | add_float_volume (GameApi::Env &e, FloatVolumeObject *o) |
| GameApi::COV | add_color_volume (GameApi::Env &e, ColorVolumeObject *o) |
| GameApi::VO | add_vector_volume (GameApi::Env &e, VectorVolumeObject *o) |
| GameApi::VX | add_int_voxel (GameApi::Env &e, Voxel< int > *o) |
| GameApi::VX | add_voxel (GameApi::Env &e, Voxel< unsigned int > *o) |
| GameApi::CO | add_color (GameApi::Env &e, int r, int g, int b, int a) |
| GameApi::E | add_event (GameApi::Env &e, const EventInfo &info) |
| GameApi::L | add_link (GameApi::Env &e, GameApi::E e1, GameApi::E e2, LinkInfo info) |
| NDim< float, Point > * | find_dim (GameApi::Env &e, GameApi::MV mv) |
| EventInfo | find_event_info (GameApi::Env &e, GameApi::E ee) |
| GameApi::LL | add_pos (GameApi::Env &e, GameApi::L l, GameApi::MV point) |
| Path * | find_path (GameApi::Env &e, GameApi::PAT p) |
| FloatScene * | find_float_scene (GameApi::Env &e, GameApi::FS fs) |
| Array< int, FaceCollection * > * | find_facecoll_array (GameApi::Env &e, GameApi::PV pa) |
| Bitmap< FaceCollection * > * | find_facecoll_matrix (GameApi::Env &e, GameApi::MA ma) |
| OptVoxel * | find_opt_voxel (GameApi::Env &e, GameApi::OVX vx) |
| ByteStore * | find_bytestore (GameApi::Env &e, GameApi::BS bs) |
| ColourSpace * | find_colourspace (GameApi::Env &e, GameApi::CS cs) |
| ColourSpaceI * | find_colourspaceI (GameApi::Env &e, GameApi::CSI cs) |
| GameApi::GlobalIlluminationData * | find_gi (GameApi::Env &e, GameApi::GI gi) |
| Timing * | find_timing (GameApi::Env &e, GameApi::TT tm) |
| Platform * | find_platform (GameApi::Env &e, GameApi::PL pl) |
| ICache * | find_cache (GameApi::Env &e, GameApi::CX c) |
| IWorld * | find_world (GameApi::Env &e, GameApi::W w) |
| ScreenSpaceMaterial * | find_screenspace_material (GameApi::Env &e, GameApi::SMT mat) |
| ShaderCode * | find_shader_code (GameApi::Env &e, GameApi::SHC code) |
| PixelBufferObject * | find_pbo (GameApi::Env &e, GameApi::PBO p) |
| ShaderI2 * | find_shaderI (GameApi::Env &e, GameApi::SHI s) |
| ShaderParameterI * | find_shp (GameApi::Env &e, GameApi::SHP s) |
| EXPORT GLTFModelInterface * | find_gltf (GameApi::Env &e, GameApi::TF tf) |
| GraphicsContext * | find_gc (GameApi::Env &e, GameApi::GC gc) |
| GameState * | find_game_state (GameApi::Env &e, GameApi::GS gs) |
| Attach * | find_attach (GameApi::Env &e, GameApi::ATT att) |
| UrlMemoryMap * | find_urlmemmap (GameApi::Env &e, GameApi::PKG urlmemmap) |
| MemoryBlock * | find_memblock (GameApi::Env &e, GameApi::MB b) |
| FloatField * | find_float_field (GameApi::Env &e, GameApi::FFi field) |
| VelocityField * | find_velocity_field (GameApi::Env &e, GameApi::VFi field) |
| FloatArray2 * | find_float_array2 (GameApi::Env &e, GameApi::FA arr) |
| DynMainLoop * | find_dyn (GameApi::Env &e, GameApi::D d) |
| IMPORT Html * | find_html (GameApi::Env &e, GameApi::HML u) |
| Fetcher< FaceID > * | find_uv (GameApi::Env &e, GameApi::UV u) |
| VoxelArray * | find_voxel_array (GameApi::Env &e, GameApi::AV a) |
| FrmWidget * | find_frm_widget (GameApi::Env &e, GameApi::W w) |
| HeavyOperation * | find_heavy (GameApi::Env &e, GameApi::H h) |
| FrameBuffer * | find_framebuffer (GameApi::Env &e, GameApi::FBU fb) |
| FrameBufferLoop * | find_framemainloop (GameApi::Env &e, GameApi::FML ml) |
| MeshAnim * | find_mesh_anim (GameApi::Env &e, GameApi::MA ma) |
| CurveGroup * | find_curve_group (GameApi::Env &e, GameApi::CG cg) |
| InputForMoving * | find_move_input (GameApi::Env &e, GameApi::INP im) |
| Bitmap< int > * | find_int_bitmap (GameApi::Env &e, GameApi::IBM bm) |
| DiskStore * | find_disk_store (GameApi::Env &e, GameApi::DS ds) |
| ShaderBitmap * | find_shader_bitmap (GameApi::Env &e, GameApi::SBM sbm) |
| std::vector< float > * | find_polynomial (GameApi::Env &e, GameApi::PN pn) |
| DynamicChange * | find_dyn_change (GameApi::Env &e, GameApi::DC dc) |
| ContinuousBitmap< float > * | find_cont_float (GameApi::Env &e, GameApi::CFB bm) |
| ContinuousBitmap< bool > * | find_cont_bool (GameApi::Env &e, GameApi::CBB bm) |
| ShaderI * | find_shader (GameApi::Env &e, GameApi::SI si) |
| TextureID * | find_txid (GameApi::Env &e, GameApi::TXID id) |
| PointsInPlane * | find_plane_points (GameApi::Env &e, GameApi::PLP pl) |
| LinesInPlane * | find_plane_lines (GameApi::Env &e, GameApi::PLL pl) |
| FacesInPlane * | find_plane_faces (GameApi::Env &e, GameApi::PLF pl) |
| PropertyArray * | find_property_array (GameApi::Env &e, GameApi::PR pr) |
| Space3d * | find_space_3d (GameApi::Env &e, GameApi::SP sp) |
| CurvePatch * | find_patch (GameApi::Env &e, GameApi::PA patch) |
| CmdExecute * | find_cmds (GameApi::Env &e, GameApi::CMD cmds2) |
| GlyphInterface * | find_glyph_interface (GameApi::Env &e, GameApi::GI gi) |
| FontInterface * | find_font_interface (GameApi::Env &e, GameApi::FI fi) |
| StringDisplay * | find_string_display (GameApi::Env &e, GameApi::SD sd) |
| Fetcher< float > * | find_float_fetcher (GameApi::Env &e, GameApi::FF f) |
| Fetcher< Point > * | find_point_fetcher (GameApi::Env &e, GameApi::PF f) |
| Fetcher< int > * | find_int_fetcher (GameApi::Env &e, GameApi::IF i) |
| Fetcher< std::string > * | find_string_fetcher (GameApi::Env &e, GameApi::SF s) |
| IMPORT ArrayType * | find_array (GameApi::Env &e, GameApi::ARR arr) |
| CurvePos * | find_curve_pos (GameApi::Env &e, GameApi::CPP cp) |
| PointTransform * | find_point_transform (GameApi::Env &e, GameApi::PTT ptt) |
| VertexAnimNode * | find_vertex_anim (GameApi::Env &e, GameApi::KF kf) |
| Blocker * | find_blocker (GameApi::Env &e, GameApi::BLK blk) |
| Splitter * | find_splitter (GameApi::Env &e, GameApi::RUN spl) |
| PD_Impl | find_polydistfield (GameApi::Env &e, GameApi::PD p) |
| ColorChange * | find_color (GameApi::Env &e, GameApi::CC cc) |
| MixedI * | find_mixed (GameApi::Env &e, GameApi::MX m) |
| SkeletalNode * | find_skeletal (GameApi::Env &e, GameApi::SA n) |
| PlaneShape * | find_plane_shape (GameApi::Env &e, GameApi::PP p) |
| Curve< Matrix > * | find_matrix_curve (GameApi::Env &e, GameApi::MC m) |
| MatrixArray * | find_matrix_array (GameApi::Env &e, GameApi::MS m) |
| Curve< Point > * | find_curve (GameApi::Env &e, GameApi::C c) |
| ShaderCall * | find_uber (GameApi::Env &e, GameApi::US m) |
| Material * | find_material (GameApi::Env &e, GameApi::MT m) |
| TreeStack * | find_tree (GameApi::Env &e, GameApi::T m) |
| TreeLevel * | find_tree_level (GameApi::Env &e, GameApi::TL m) |
| ImplicitFunction3d * | find_implicit (GameApi::Env &e, GameApi::IM m) |
| Movement * | find_move (GameApi::Env &e, GameApi::MN m) |
| Collision * | find_collision (GameApi::Env &e, GameApi::CP p) |
| TriStrip * | find_tri_strip (GameApi::Env &e, GameApi::TS p) |
| PhysicsNode * | find_physics (GameApi::Env &e, GameApi::PH p) |
| ExprNode * | find_expr (GameApi::Env &e, GameApi::EX n) |
| template<class T> |
| std::vector< T > | find_array (GameApi::Env &e, GameApi::A< T > arr) |
| MainLoopItem * | find_main_loop (GameApi::Env &e, GameApi::ML ml) |
| MainLoopItemWGPU * | find_main_loop_wgpu (GameApi::Env &e, GameApi::GML ml) |
| FontAtlasInfo * | find_font_atlas (GameApi::Env &e, GameApi::FtA ft) |
| ShaderModule * | find_shader_module (GameApi::Env &e, GameApi::SFO sfo) |
| GuiWidget * | find_widget (GameApi::Env &e, GameApi::W w) |
| Samples * | find_samples (GameApi::Env &e, GameApi::SM sm) |
| Tracker * | find_tracker (GameApi::Env &e, GameApi::TRK trk) |
| FBOPriv * | find_fbo (GameApi::Env &e, GameApi::FBO f) |
| LinkageInfo | find_linkage (GameApi::Env &e, GameApi::L l) |
| DistanceRenderable * | find_distance (GameApi::Env &e, GameApi::FD fd) |
| LazyValue< float > * | find_float (GameApi::Env &e, GameApi::F f) |
| Array< int, float > * | find_float_array (GameApi::Env &e, GameApi::FA f) |
| TextureI * | find_texture (GameApi::Env &e, GameApi::TX t) |
| TexCoordQuad | find_tex_quad (GameApi::Env &e, GameApi::Q t) |
| LinkInfo | find_link_info (GameApi::Env &e, GameApi::L l) |
| PosInfo | find_pos_info (GameApi::Env &e, GameApi::LL l) |
| GameApi::GI | add_gi (GameApi::Env &e, GameApi::GlobalIlluminationData *dt) |
| GameApi::CX | add_cache (GameApi::Env &e, ICache *c) |
| GameApi::W | add_world (GameApi::Env &e, IWorld *w) |
| GameApi::SMT | add_screenspace_material (GameApi::Env &e, ScreenSpaceMaterial *mat) |
| GameApi::FFi | add_float_field (GameApi::Env &e, FloatField *field) |
| GameApi::VFi | add_velocity_field (GameApi::Env &e, VelocityField *field) |
| GameApi::FA | add_float_array2 (GameApi::Env &e, FloatArray2 *arr) |
| GameApi::PKG | add_urlmemmap (GameApi::Env &e, UrlMemoryMap *map) |
| GameApi::GS | add_game_state (GameApi::Env &e, GameState *gs) |
| GameApi::D | add_dyn (GameApi::Env &e, DynMainLoop *d2) |
| GameApi::H | add_heavy (GameApi::Env &e, HeavyOperation *h) |
| GameApi::MA | add_mesh_anim (GameApi::Env &e, MeshAnim *ma) |
| GameApi::CG | add_curve_group (GameApi::Env &e, CurveGroup *cg) |
| GameApi::INP | add_move_input (GameApi::Env &e, InputForMoving *im) |
| GameApi::IBM | add_int_bitmap (GameApi::Env &e, Bitmap< int > *bm) |
| GameApi::SBM | add_shader_bitmap (GameApi::Env &e, ShaderBitmap *sbm) |
| GameApi::DC | add_dyn_change (GameApi::Env &e, DynamicChange *dc) |
| GameApi::CFB | add_cont_float (GameApi::Env &e, ContinuousBitmap< float > *bm) |
| GameApi::CBB | add_cont_bool (GameApi::Env &e, ContinuousBitmap< bool > *bm) |
| GameApi::SI | add_shader (GameApi::Env &e, ShaderI *sid) |
| GameApi::PT | add_point (GameApi::Env &e, float x, float y, float z) |
| GameApi::V | add_vector (GameApi::Env &e, float dx, float dy, float dz) |
| GameApi::PLP | add_plane_points (GameApi::Env &e, PointsInPlane *pl) |
| GameApi::PLL | add_plane_lines (GameApi::Env &e, LinesInPlane *pl) |
| GameApi::PLF | add_plane_faces (GameApi::Env &e, FacesInPlane *pl) |
| GameApi::PR | add_property_array (GameApi::Env &e, PropertyArray *arr) |
| GameApi::SP | add_space_3d (GameApi::Env &e, Space3d *sp) |
| GameApi::CMD | add_cmds (GameApi::Env &e, CmdExecute *cmds2) |
| GameApi::CT | add_cutter (GameApi::Env &e, Cutter *cut) |
| GameApi::IS | add_anim (GameApi::Env &e, const AnimImpl &impl) |
| Bitmap< Color > * | find_bitmap2 (GameApi::Env &e, GameApi::BM bm) |
| BitmapHandle * | find_bitmap (GameApi::Env &e, GameApi::BM b) |
| ShaderPriv2 * | find_shaderpriv (GameApi::Env &e, GameApi::SH sh) |
| Program * | find_shader_program (GameApi::Env &e, GameApi::SH sh) |
| BitmapArray2< Color > * | find_bitmap_array (GameApi::Env &e, GameApi::BMA b) |
| BoolBitmap * | find_bool_bitmap (GameApi::Env &e, GameApi::BB b) |
| Layout * | find_layout (GameApi::Env &e, GameApi::LAY l) |
| Waveform * | find_waveform (GameApi::Env &e, GameApi::WV b) |
| ContinuousBitmap< Color > * | find_continuous_bitmap (GameApi::Env &e, GameApi::CBM b) |
| FloatBitmap * | find_float_bitmap (GameApi::Env &e, GameApi::FB b) |
| Voxel< unsigned int > * | find_voxel (GameApi::Env &e, GameApi::VX b) |
| Voxel< int > * | find_int_voxel (GameApi::Env &e, GameApi::VX b) |
| Separate * | find_separate (GameApi::Env &e, GameApi::SA p) |
| PlaneData * | find_plane_array (GameApi::Env &e, GameApi::PLA p) |
| PlanePoints2d * | find_plane (GameApi::Env &e, GameApi::PL p) |
| Array< int, ObjectWithPos > * | find_move (GameApi::Env &e, GameApi::OM p) |
| std::vector< VertexArrayWithPos > * | find_move_array (GameApi::Env &e, GameApi::VAA p) |
| FaceCollPolyHandle * | find_poly (GameApi::Env &e, GameApi::P p) |
| RenderVertexArray * | find_vertex_array_render (GameApi::Env &e, GameApi::VA p) |
| VertexArraySet * | find_vertex_array (GameApi::Env &e, GameApi::VA p) |
| FaceCollection * | find_facecoll (GameApi::Env &e, GameApi::P p) |
| FunctionImpl * | find_function (GameApi::Env &e, GameApi::F f) |
| SurfaceIn3d * | find_surface2 (GameApi::Env &e, GameApi::S s) |
| SurfaceImpl * | find_surface (GameApi::Env &e, GameApi::S f) |
| AnimImpl | find_anim (GameApi::Env &e, GameApi::IS i) |
| Bitmap< Color > * | find_color_bitmap (BitmapHandle *handle, int bbm_choose) |
| Bitmap< Pos > * | find_pos_bitmap (BitmapHandle *handle, int bbm_choose) |
| PointsApiPoints * | find_pointsapi_points (GameApi::Env &e, GameApi::PTS ps) |
| LineCollection * | find_line_array (GameApi::Env &e, GameApi::LI li) |
| PointArray3 * | find_point_array3 (GameApi::Env &e, GameApi::PTA pa) |
| MatrixArray3 * | find_matrix_array3 (GameApi::Env &e, GameApi::MSA pa) |
| PointArray2 * | find_point_array (GameApi::Env &e, GameApi::FOA p) |
| PointArray2 * | find_lines_array (GameApi::Env &e, GameApi::LLA p) |
| PointCollection * | find_pointcoll_array (GameApi::Env &e, GameApi::PC p) |
| Point * | find_point (GameApi::Env &e, GameApi::PT p) |
| Matrix | find_matrix (GameApi::Env &e, GameApi::M m) |
| VArray * | find_timerange_vertexarray (GameApi::Env &e, GameApi::VV vv) |
| VolumeObject * | find_volume (GameApi::Env &e, GameApi::O o) |
| FloatVolumeObject * | find_float_volume (GameApi::Env &e, GameApi::FO o) |
| ColorVolumeObject * | find_color_volume (GameApi::Env &e, GameApi::COV o) |
| VectorVolumeObject * | find_vector_volume (GameApi::Env &e, GameApi::VO o) |
| Color * | find_color (GameApi::Env &e, GameApi::CO p) |
| Vector * | find_vector (GameApi::Env &e, GameApi::V p) |
| SpaceImpl * | find_space (GameApi::Env &e, GameApi::SP s) |
| LineImpl * | find_line (GameApi::Env &e, GameApi::LN l) |
| SpritePosImpl * | find_sprite_pos (GameApi::Env &e, GameApi::BM bm) |
| Cutter * | find_cutter (GameApi::Env &e, GameApi::CT cut) |
| bool | operator< (const Dep &a1, const Dep &a2) |
| template<class T> |
| void | add_dep (std::vector< T, GameApiAllocator< T > > vec, std::string name) |
| void | print_dependencies (EnvImpl &impl, int num) |